This copy reads state.json beside it, which the courier refreshes after each play session. Anything you change here stays in this browser until the next refresh replaces it; the game and the private page are where changes stick.
Eight things, one of them optional. Everything else can wait until you are in the world.
The first two hours of any launch are the worst two hours to level efficiently and the best two hours to be there. Plan for the queue, group the kill quests, and stop on time.
Weeknights are short loops. The weekend is where the week happens. Type the hours you will really have and the plan projects where Kooala lands by Tuesday night. The projection uses a Classic-derived pace with a guide and launch chaos, and it recalibrates from your log once you have two entries.
Classic numbers for a player following a guide, padded for a launch week. Treat the first column as a prior. Your log replaces it.
Level is one bar out of twelve. The others are where Forever hides its progression: trades gate camp features at 20, Legacy opens at 25, dungeon tiers open at 15, 26 and 46, and every alt that reaches 25 adds a Legacy point the main can spend.
Blizzard's Camping overview: a Basic Campfire takes three features, you sit or craft for a minute to get the buffs, and each feature is exclusive with the class buff it mirrors. The Faction Banner is Spirit, which a priest without Divine Spirit will feel.
Forever-specific items come from Blizzard's Priest deep dive and beta notes as collected on the Four Roads Priest page; spell levels without a tag are Classic and may have moved. Check the trainer.
Sixty-five challenges, one point each. Twenty-seven are class milestones at 25, 45 and 60, so your four roads are a point engine: four characters at 25 is four points. Tradeskill points come at 150, 225 and 300 in non-gathering primaries, which is why repeating profession pairs across alts costs you points later. Dungeon points come from the final boss of each tier.
Kooala 25 (1). Tailoring 150 (1). Tier-one final boss (1). Then each alt at 25.
Eight of nine classes means the class milestones alone can pay 24 points over time. The six crafting trades (Tailoring, Enchanting, Leatherworking, Alchemy, Blacksmithing, Engineering) pay 18 more at 150, 225 and 300, but only once each, so a spread beats a repeat: Kooala keeps Tailoring and Enchanting, Quookka Leatherworking, and Walaroo, Woombat, Mars, Bandicoot and Oopossum could take the other four between them with gathering to feed them. A week-two decision, not a launch-week one.
Thrill of Adventure (health and mana after kills; a priest's best friend). Well Rested (parked alts). Talented (points up to five levels early). Field Guide (shorter camping cooldown). Read the live tree before the first point; no spend order is promised here.
You keep Kooala unless another healer beats her by three or more after its own dungeon heal. Novelty scores high; wait a day before trusting a score.
Shadow for the week, with a two-point detour into Discipline. Kooala took the detour at 12 and 13 (Wand Specialization 2/2, confirmed on the armory); from here every point goes to Shadow Magic. Mind Flay lands at 22 instead of 20; the wand points pay that back many times over. Trained heals carry the 15 to 25 dungeon tier with no talent help, so the healing feel test is unaffected. Rows tick themselves off from the level on the Now tab. The same ladder, in Kooala's real order, is open in Talents Forever, which reads the live game build; add a point there to see the next row's text.
| Level | Point | What it buys |
|---|---|---|
| 12 | Wand Specialization 1/2 (Discipline) | +13% wand damage |
| 13 | Wand Specialization 2/2 | +25%. Discipline is done until the respec. |
| 14 | Spirit Tap 3/5 | 60% chance a kill refills mana |
| 15 | Spirit Tap 4/5 | 80% |
| 16 | Spirit Tap 5/5 | Every kill refills. Shadow row 2 opens. |
| 17 | Improved Shadow Word: Pain 1/2 | +3 s on the DoT |
| 18 | Improved Shadow Word: Pain 2/2 | +6 s: one cast covers most fights |
| 19 | Shadow Focus 1/5 | +1% Shadow hit per rank. A row-1 talent in Forever, so it is the filler on the walk to the 10-point gate. |
| 20 | Shadow Focus 2/5 | +2% hit. Train Holy Fire and Devouring Plague; the Contingency Plan quest is here too. |
| 21 | Shadow Focus 3/5 | +3% hit, and 10 points in Shadow Magic: row 3 opens |
| 22 | Mind Flay | The spike: 63 Shadow damage over 3 s at rank 1 and a 50% slow. Rotation becomes Mind Blast, SW:P, Mind Flay, wand. |
| 23 | Improved Mind Flay 1/2 | Each tick hits 10% harder than the one before, so finish the channel; the last tick carries the weight. |
| 24 | Improved Mind Flay 2/2 | 20% per tick |
| 25 | Shadow Reach 1/2 | +10% range on offensive Shadow spells. 25 is also the first Legacy class milestone and the natural respec checkpoint. |
Wand, solved. Deepblaze, the blue wand from the Hall of Thanes quest Old Ironforge Incursion (22 to 41 Fire damage at 1.70 speed, 18.5 damage per second), replaced the practice wand at 14, and Wand Specialization multiplies it. Nothing Enchanting can make comes close until the 40s, so wand upgrades from here are quest and dungeon drops; the Dwarven Tome off-hand from the same dungeon (+2 Spirit, +4 spell damage and healing) is the other keeper.
The 30-to-40 decision. Dual spec arrives at 40, so one tree has to do both jobs only between 30 and 40. Dungeon healing before 40 runs on trained spells (Shield, Renew, Heal, Flash Heal at 20, Prayer of Healing at 30); talents only move the margins. The rule: if most evenings in that stretch are dungeons, respec at 30 to the Discipline bridge (Wand Specialization 2, Twin Disciplines 5, Mental Strength 5, Mental Agility 3, Improved Shield 3, Meditation 2, Penance) and buy Shadow back at 40 as the second spec. If most evenings are solo with the odd run, stay Shadow to 40: Spirit Tap also fires when a mob carrying your Vampiric Embrace dies (from 27), so packs refill you even when the tank gets the kill, and Shadowform at 40 is the biggest solo spike the class has.
At 60. Two specs, no compromise: Shadow for solo, and a Holy-heavy healing tree for groups (about 19/32/0, Discipline for Meditation, Inner Focus and Mental Strength). Every pre-raid ranking projects Holy Priest as the top raid healer; raids open 9 December and will say whether they were right. Prayer of Mending is Holy's 35-point capstone (earliest 44, behind Spirit of Redemption); a 15/36/0 keeps Meditation and Inner Focus and takes it, a fair trade for dungeon healing, and it is the reason Holy tops the raid lists.
Respec costs climb within a week and reset weekly (TechRadar via Wowhead, Medium). Budget one deliberate respec around 25 to 30, when Penance and Legacy are both in reach. Dual spec unlocks at 40 at the class trainer (Blizzard); its price has not been posted. That makes 30 to 40 the only stretch where one tree has to do both jobs. Ladder checked against the live tree (Talents Forever, game build 70755) and the Kargoz, Mobalytics and Method levelling guides, 6 November.
Route guide. Let the CurseForge app update it Wednesday morning; addons load at game start, so no changes after 6:00 p.m. Use it as a suggestion; when a step and the quest log disagree, the log wins. The author says routes are not play-tested on Forever and new 30 to 60 content is missing.
Healer frames with click casting. Its own page lists the limits: it cannot show other healers' HoTs or Wild Growth, cannot sort by health, and Quick Buff works out of combat only. Try the default party frames plus mouseover macros first.
Builds on the stock bars and adds Edit Mode options. The one you want is Rows Grow, so a 4-row bar puts button 1 top-left and the screen matches the mouse. Leave its other modules alone this week.
One convenience module at a time, only for something you missed.
Why so few: Forever hides health, auras and cooldowns from addons in combat and gives them no combat log, so Classic-era addons break or go blank. Beta authors also report addon settings vanishing at logout while macros survive on the server. Keep anything you cannot afford to lose in macros and Blizzard keybinds.
Razer's own support page says it plainly (updated 14 Oct 2026): the V3 Pro is not supported in Synapse for Mac, and it is plug-and-play without software. Out of the box the twelve thumb buttons send the number row, 1 to 9 then 0, minus and equals, which is exactly what Action Bar 1 is bound to. The thumb grid is Action Bar 1. The keyboard's number row duplicates it, which is the fallback if the mouse dies. The extras on this model (tilt wheel, DPI edge buttons, ring-finger button, the AI Prompt button) send nothing useful until Synapse assigns them, and Synapse has to run on Windows to do it. The mouse keeps the result in on-board memory (Razer: key bindings and DPI stages persist without Synapse; up to five profiles on this model), so one pass on a Windows machine is enough. Do it for the ring finger and the tilt wheel, not for the grid.
Modifiers are WoW's layers and Caps is the leader key. The same thumb button does the same job in every layer position: 5 is always the shield, Caps+5 shields you, Shift+5 is Fortitude.
Fifteen minutes on a Windows machine with Synapse 4. After it, the mouse carries the profile and the Mac never needs Razer software.
The bars on screen have three jobs: show cooldowns, show procs and range, and teach the thumb where things are. All three work better when the block on screen has the shape of the block under your thumb. Forever's Edit Mode can draw a 12-icon bar as 4 rows, so Action Bar 1 becomes a 3 by 4 block and Action Bar 2 a second one beside it. Put both under the character, next to the party frames, where a healer's eyes already live. Nothing else on screen needs to move.
| Key | Job | Why |
|---|
Mapleader stays a comma and the prefix stays Ctrl+A. The game got the three modifiers it understands and nothing it would fight you for. Loom can wait until the client has shown you how it treats macros.
Lore Forever keeps the automatic journal (steps, quests, deaths, hours recorded, level reached per day). This log is the human one: hours you would count as play, what broke, what was fun. The Week tab reads levels and hours from here, so copy those two from Lore Forever if you cannot remember. Its days roll over at 7 p.m. Eastern (UTC midnight), so a late night lands on the next date there.
Pouch Scribe is the addon. Its line adds a Kooala entry for that session (or updates the one you pasted earlier), sets any alt's level, and fills the profession, talent and gold bars. What broke and what was fun stay yours: add them on the entry.
No clipboard needed: the game writes every session to _forever_/WTF/Account/DKORMUSHOFF/SavedVariables/PouchScribe.lua at logout or /reload. Pick it, drop it on the box, or (Chrome on the Mac, when this page is open as its own tab) let the browser remember it so one button re-reads it. In the picker, Cmd+Shift+G takes the path.
Scribe says what this page says: the talent ladder, the milestones, the ten macros, the thumb-grid bindings and the stop time all travel as one generated file. Download it, drop it in _forever_/Interface/AddOns/PouchScribe/ over the old Data.lua, and /reload. Change anything here, download again.